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Tournament · Opening

The Youth Championship Is Taking Shape in Dalian

The 2026 World Youth Renju Championship is under way in Dalian. Before you wait for the standings, it helps to understand the format, the Taraguchi-10 opening rule, and the first layer of pressure young players really carry.

In a youth game, the earliest tension is often hidden in a few choices near the center.
In a youth game, the earliest tension is often hidden in a few choices near the center.

If you look only at the standings, a youth championship can seem to move quickly: one round, then another, points rising or stalling. But the character of a game is often decided in its first few moves. The 2026 World Youth Renju Championship is now under way in Dalian, and the small, easily missed word in the rules column — Taraguchi-10 — has already pulled the tournament toward something more restrained and more precise.

Look at the event before the champion

The event page published by RenjuNet shows that this year’s World Youth Renju Championship is being held in Dalian from July 5 to 9, 2026. The main tournament runs from July 5 to 8, with rapid games and the closing ceremony scheduled for July 9. The venue is listed with unusual specificity: Dalian Haichang Discoveryland Resort Hotel.

This is not a general junior activity. It is an RIF Title Competition, rated, with Taraguchi-10 used in the main event. The time control is not light either: 60 minutes per player, with a 30-second increment for each move. For young players, that means the contest is not about who has memorized more lines. It is about learning how to slow tension down.

Taraguchi-10 turns the opening into a negotiation

In a beginner’s experience of ordinary Gomoku, Black’s first move can feel naturally forceful: play tengen, seize a direction, make White respond. Modern opening rules in Renju are, in large part, a way of dealing with that first-move pressure. In Taraguchi-10, Black still begins at the center, but afterward the rules allow several chances to swap colors.

On the rules page, it reads almost mechanically: White’s second move must be in the central 3×3, Black’s third in the central 5×5, White’s fourth in the central 7×7. After that, the game can enter one of two choices. It looks like a set of boundary restrictions. In practice, it asks both players a sharper question: are you willing to take this position?

A finger placing a stone near the center of a wooden board
The beauty of Taraguchi-10 is not that the opening becomes more complicated, but that every move first asks what its placement costs.

The fifth move is not a performance. It is risk pricing

The easiest part to misunderstand is the second option: Black proposes several possible fifth-move points; White chooses one of them and then plays the sixth move. To an outsider, this can look like a display of technique. Anyone who has really played knows it is risk pricing. You are not offering “good points.” You are offering a set of positions you are willing to have chosen against you.

For young players, that is especially harsh, and especially fair. Memorized lines can carry you to the fourth move. After the fifth, you have to understand shape, initiative, and the pressure of forbidden moves. The board stops being a memory test and becomes a judgment test.

A good opening is not fast. It is steady.

The youth divisions test a sense of time

A 60-minute main game with a 30-second increment may look generous, but it puts rhythm under real strain. Children and youth players tend to lose speed in two places: in the first half of the game, when they try to calculate every branch as if it were decisive; and after gaining an advantage, when they suddenly accelerate and let feel stand in for reason.

Taraguchi-10 happens to amplify both habits. Because the first few choices already carry the meaning of “who is willing to take this on,” a player without a stable sense of time can easily rush to prove something in a position that should first be observed.

Why ordinary players should watch events like this

Ordinary players do not necessarily need to learn the full opening rule right away. But a youth championship offers a useful way to watch: do not look only for the player who creates threats. Look for the player who can keep the game clean even when there is no threat on the board. That cleanliness is the hardest part of Renju training to reproduce.

You can watch for three things: who is more willing to swap after the opening, who first builds flexibility just outside the center, and who still avoids meaningless four-in-a-row attempts under time pressure. None of these is loud. Together, they decide the texture of the game.

A small viewing exercise: Find a youth tournament game record and look only at the first 12 moves. Before judging who is better, write down the reason behind each swap or refusal to swap. Then continue into the middlegame.

The online Youth Cup will ask the same question

After the Dalian event, the World Renju and Gomoku Youth Cup online runs from July 24 to 30. Its location is listed as Tallinn, Estonia; the playing platform is vint.ee; and it also uses Taraguchi-10. That gives the July youth Renju calendar a clear window for continuous observation.

Over the board, you watch stability in the room. Online, equipment, rhythm, and screen focus enter the picture as well. The rule does not change. The shape of the pressure does. For young players, that may be closer to real growth than memorizing one more variation.

Playing a quiet game

What WUZIQI likes is not “more exciting” play, but quieter play. That is also where the value of a youth championship lies: it places talent inside a frame of rules, time, and choice, so that a beautiful move is not merely beautiful. It can be explained.

The next time you watch a Renju or Gomoku match, try asking a little less often, “Who won?” and a little more often, “Why was he willing to take this position?” The board will slow down. It will also become more interesting.


Done reading? Open WUZIQI and play a round.